"I think that, through anime, we've been educated that cartoons can be for adults. We need to ensure people don't assume it's just for kids."
Charles Cecil
July 1996
Edge 34
July 1996
Edge 34
"I think that, through anime, we've been educated that cartoons can be for adults. We need to ensure people don't assume it's just for kids."
"What we tend to say at Adeline is, if you want to do something and you already know how to do it, then don't do it. You've got to try to do something that looks impossible, you have to learn on the way."
"If you give a good idea to a mediocre team, they will screw it up; if you give a mediocre idea to a great team, they will either fix it or throw it away and come up with something that works."
"It's also important to remember that a business needs to be fun - it must be creative but it has to be run in a professional way. Many companies fail because they are set up by programmers who are good at what they do - programming."
"Games with a great AI but no effort put into the graphics will only ever sell to hardcore gamers."
"It's better to have one good game than two great games. The mistake I think I made in Covert Action is actually having two games in there kind of competing with each other."
"We have reached the stage where we have engines that are capable of displaying all the polygons we need but we're waiting for the technology to catch up. Nobody talks about the number of sprites systems can display any more. Soon it will be the same with polygons. We [the industry] have created all these amazing worlds but what are we going to fill them with?"
"A menudo participas en proyectos con tiempos muy escasos en los que tendemos a demonizar a las personas que han negociado el proyecto, básicamente porque desconocemos el trabajo que hay por detrás y el mercado en que nos movemos. Hay mucha competencia, hay que luchar muy duro para conseguir clientes y a menudo estas personas se encuentran entre la espada y la pared.
He aprendido algo muy importante, a menudo sin el gran trabajo comercial que se hace no habría producto, así de simple."
"I want to make games easy to play. I want to make different kinds of games, for adults as well as children. Mario was of course primarily aimed at childen but I think the understanding of a game is the same for a child, a specialist in videogames, an old person or even a person who has never played a videogame. A game must appeal to all these types of people, and that's ultimately the kind of game I want to do."
"Imbalance is the undesired restriction of choice"
"Pong had an interesting charasteristic. Since there was no one player version, it was a social lubricant in many instances"