<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss'><id>tag:blogger.com,1999:blog-14756339</id><updated>2009-11-11T23:20:58.223+01:00</updated><title type='text'>The 1st Art</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://the1start.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14756339/posts/default'/><link rel='alternate' type='text/html' href='http://the1start.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/14756339/posts/default?start-index=26&amp;max-results=25'/><author><name>Xanday</name><uri>http://www.blogger.com/profile/03770311935778705407</uri><email>noreply@blogger.com</email></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>51</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-14756339.post-6142122593192914972</id><published>2009-11-11T22:54:00.002+01:00</published><updated>2009-11-11T23:07:25.134+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Quotes'/><title type='text'>Games are about limitations</title><content type='html'>&lt;blockquote&gt;&lt;span style="font-style: italic;"&gt;"We forget that games are about limitations. Limitations are what really makes games. Take the game of chess -possibly the greatest game of all. You're on this stupid board and you've got 64 squares, you can't move off the board, and the pieces only move in certain, really horrible ways that are totally stifling to your creativity. Yet, here is this incredibly rich game."&lt;/span&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;div style="text-align: right;"&gt;&lt;span style="font-weight: bold;"&gt;Eugene Jarvis&lt;br /&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;September 1996&lt;/span&gt;&lt;br /&gt;Edge 36&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14756339-6142122593192914972?l=the1start.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://the1start.blogspot.com/feeds/6142122593192914972/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=14756339&amp;postID=6142122593192914972' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14756339/posts/default/6142122593192914972'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14756339/posts/default/6142122593192914972'/><link rel='alternate' type='text/html' href='http://the1start.blogspot.com/2009/11/games-are-about-limitations.html' title='Games are about limitations'/><author><name>Xanday</name><uri>http://www.blogger.com/profile/03770311935778705407</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='01035868220531555923'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14756339.post-5165284138386107456</id><published>2009-10-27T01:00:00.000+01:00</published><updated>2009-10-27T01:00:01.156+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Historia'/><title type='text'>Veinte años con Tim Schafer</title><content type='html'>&lt;i&gt;Tim Schafer&lt;/i&gt;, uno de los creativos más reconocibles dentro de la industria del videojuego ha publicado en su web de &lt;a href="http://www.doublefine.com/news/comments/twenty_years_only_a_few_tears/"&gt;Double Fine&lt;/a&gt; un artículo que son de esas cosas agradables de ver. Cartas de empresas en las que no le cogieron y cómo entró a trabajar en &lt;i&gt;LucasFilm Games&lt;/i&gt; forman parte del agradable artículo.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Y cobraba $27ks en 1989. ¿Qué estamos haciendo en España en videojuegos en 2009?&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Si tenéis más ganas de aventureros de los 80 y 90, podéis ver &lt;a href="http://www.youtube.com/watch?v=9QqdiylFFak"&gt;el video&lt;/a&gt; de la graciosa conferencia de &lt;i&gt;Ron Gilbert&lt;/i&gt; en &lt;i&gt;PAX&lt;/i&gt;.&lt;/div&gt;&lt;div&gt;&lt;blockquote&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;i&gt;"According to Wikipedia I am co-creator and designer of Maniac Mansion, creator and designer of Monkey Island"&lt;/i&gt;&lt;/blockquote&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14756339-5165284138386107456?l=the1start.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://the1start.blogspot.com/feeds/5165284138386107456/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=14756339&amp;postID=5165284138386107456' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14756339/posts/default/5165284138386107456'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14756339/posts/default/5165284138386107456'/><link rel='alternate' type='text/html' href='http://the1start.blogspot.com/2009/10/veinte-anos-con-tim-schafer.html' title='Veinte años con Tim Schafer'/><author><name>Xanday</name><uri>http://www.blogger.com/profile/03770311935778705407</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='01035868220531555923'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14756339.post-8640828471338917755</id><published>2009-10-23T02:48:00.000+02:00</published><updated>2009-10-23T02:48:00.481+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Quotes'/><title type='text'>Perhaps one of the last places</title><content type='html'>&lt;blockquote&gt;&lt;i&gt;"Madrid is perhaps one of the last places one would look when scanning the globe's videogame development community for innovation, but burgeoning outfit Rebel Act Studios is crafting technology which looks set to put the city it calls home on the map in style."&lt;/i&gt;&lt;/blockquote&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: right; "&gt;&lt;span class="Apple-style-span" style="font-size: small; "&gt;September 1996&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: right; "&gt;Edge 36&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14756339-8640828471338917755?l=the1start.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://the1start.blogspot.com/feeds/8640828471338917755/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=14756339&amp;postID=8640828471338917755' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14756339/posts/default/8640828471338917755'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14756339/posts/default/8640828471338917755'/><link rel='alternate' type='text/html' href='http://the1start.blogspot.com/2009/10/perhaps-one-of-last-places.html' title='Perhaps one of the last places'/><author><name>Xanday</name><uri>http://www.blogger.com/profile/03770311935778705407</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='01035868220531555923'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14756339.post-3046734866175979147</id><published>2009-10-20T01:51:00.000+02:00</published><updated>2009-10-20T01:51:00.344+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Mercado'/><title type='text'>Anuario aDeSe 2008</title><content type='html'>Leo en &lt;a href="http://www.elotrolado.net/noticia_anuario-adese-2008_16792"&gt;ElOtroLado&lt;/a&gt; que &lt;i&gt;aDeSe&lt;/i&gt; ha publicado su anuario de 2008 con datos actualizados que como siempre son interesantes:&lt;div&gt;&lt;ul&gt;&lt;li&gt;España vuelve a ser la 4 consumidora de videojuegos de Europa y la 6 en el mundo.&lt;/li&gt;&lt;li&gt;Los videojuegos vuelven a superar a todo el resto del ocio junto.&lt;/li&gt;&lt;li&gt;Las ventas de software son equiparables al otro 25% de ocio (entradas de cine)&lt;/li&gt;&lt;/ul&gt;&lt;div&gt;Así que 744 millones de euros gastados sólo en España en videojuegos (software) y ¿cuánto gastamos en producirlo?&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Así nos va, que la mayoría de ese dinero se va a fuera y entra poquita cosa.&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14756339-3046734866175979147?l=the1start.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://the1start.blogspot.com/feeds/3046734866175979147/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=14756339&amp;postID=3046734866175979147' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14756339/posts/default/3046734866175979147'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14756339/posts/default/3046734866175979147'/><link rel='alternate' type='text/html' href='http://the1start.blogspot.com/2009/10/anuario-adese-2008.html' title='Anuario aDeSe 2008'/><author><name>Xanday</name><uri>http://www.blogger.com/profile/03770311935778705407</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='01035868220531555923'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14756339.post-3667978915813365577</id><published>2009-10-17T18:37:00.000+02:00</published><updated>2009-10-17T18:37:00.167+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Quotes'/><title type='text'>Focus on the big guys</title><content type='html'>&lt;span style="font-style: italic;"&gt;&lt;/span&gt;&lt;blockquote&gt;&lt;span style="font-style: italic;"&gt;"Carmel concluded, when it comes to pairing with publishers, "don't do it," and suggested a flat-fee upfront deal for regional retail publishers. He also noted that for digital distribution, you should focus on the big guys to get your game into a prominent distribution area -- PSN, XBLA, WiiWare, and Steam."&lt;/span&gt;&lt;br /&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;div style="text-align: right;"&gt;&lt;span class="Apple-style-span" style="line-height: 15px; "&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;b&gt;Ron Carmel&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: right;"&gt;&lt;span class="Apple-style-span"  style="font-family:Verdana, Arial, Helvetica, sans-serif;"&gt;&lt;span class="Apple-style-span" style="line-height: 15px; "&gt;&lt;span class="Apple-style-span" style="font-size: x-small;"&gt;23 Marzo 2009&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: right;"&gt;&lt;span class="Apple-style-span"  style="font-family:Verdana, Arial, Helvetica, sans-serif;"&gt;&lt;span class="Apple-style-span" style="line-height: 15px; "&gt;&lt;span class="Apple-style-span" style="font-family: Georgia, serif; line-height: normal; "&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt; &lt;/span&gt;&lt;a href="http://www.gamasutra.com/php-bin/news_index.php?story=22866"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;Gamasutra&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14756339-3667978915813365577?l=the1start.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://the1start.blogspot.com/feeds/3667978915813365577/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=14756339&amp;postID=3667978915813365577' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14756339/posts/default/3667978915813365577'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14756339/posts/default/3667978915813365577'/><link rel='alternate' type='text/html' href='http://the1start.blogspot.com/2009/03/notas-de-la-gdc.html' title='Focus on the big guys'/><author><name>Xanday</name><uri>http://www.blogger.com/profile/03770311935778705407</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='01035868220531555923'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14756339.post-8038332370062042159</id><published>2009-10-15T00:50:00.002+02:00</published><updated>2009-10-15T00:59:15.347+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Industria'/><title type='text'>Castlevania en La Vanguardia</title><content type='html'>Leo en &lt;a href="http://www.anaitgames.com/lords-of-shadow-tiene-un-presupuesto-de-20-millones/"&gt;ANAITgames&lt;/a&gt; que el periódico &lt;a href="http://www.lavanguardia.es/cultura/noticias/20091013/53802975234/un-videojuego-a-la-espanola-alvarez-san-sebastian-inglaterra-hollywood-spielberg-alemania-xbox-360-f.html"&gt;La Vanguardia&lt;/a&gt; ha escrito un artículo hablando de la producción de &lt;i&gt;Castlevania&lt;/i&gt; de &lt;i&gt;Mercury Steam&lt;/i&gt; con presupuesto de juego &lt;i&gt;AAA&lt;/i&gt;. &lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Este tipo de artículos no suele ser la norma en periódicos y esperemos que en el futuro podamos leer muchos más en la sección de economía, empresas y demás como sí se habla de otros sectores como el del cine.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14756339-8038332370062042159?l=the1start.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://the1start.blogspot.com/feeds/8038332370062042159/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=14756339&amp;postID=8038332370062042159' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14756339/posts/default/8038332370062042159'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14756339/posts/default/8038332370062042159'/><link rel='alternate' type='text/html' href='http://the1start.blogspot.com/2009/10/castlevania-en-la-vanguardia.html' title='Castlevania en La Vanguardia'/><author><name>Xanday</name><uri>http://www.blogger.com/profile/03770311935778705407</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='01035868220531555923'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14756339.post-4745437102702596150</id><published>2009-06-11T00:03:00.002+02:00</published><updated>2009-06-11T00:12:09.451+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Quotes'/><title type='text'>Challenging or frustrating?</title><content type='html'>&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif; font-size: 13px; color: rgb(51, 51, 51); line-height: 19px; "&gt;&lt;blockquote style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 30px; padding-top: 10px; padding-right: 0px; padding-bottom: 0px; padding-left: 20px; font-size: 11px; line-height: 1.5em; color: rgb(102, 102, 102); background-image: url(http://www.blogblog.com/tictac_blue/quotes.gif); background-repeat: no-repeat; background-attachment: initial; -webkit-background-clip: initial; -webkit-background-origin: initial; background-color: initial; font-style: italic; background-position: 0% 0%; "&gt;"And the question is, how many times are you willing to lose before you give up?"&lt;/blockquote&gt;&lt;br /&gt;&lt;blockquote style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 30px; padding-top: 10px; padding-right: 0px; padding-bottom: 0px; padding-left: 20px; font-size: 11px; line-height: 1.5em; color: rgb(102, 102, 102); background-image: url(http://www.blogblog.com/tictac_blue/quotes.gif); background-repeat: no-repeat; background-attachment: initial; -webkit-background-clip: initial; -webkit-background-origin: initial; background-color: initial; font-style: italic; background-position: 0% 0%; "&gt;"When we design games that kill the player repeatedly, most people don't get the message that the game is challenging; they get the message that they're dummies who can't survive ten seconds in a game."&lt;/blockquote&gt;&lt;br /&gt;&lt;div style="text-align: right; "&gt;&lt;span style="font-weight: bold; "&gt;Chris Crawford&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: 11px; "&gt;August 1996&lt;/span&gt;&lt;br /&gt;Edge 35&lt;/div&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14756339-4745437102702596150?l=the1start.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://the1start.blogspot.com/feeds/4745437102702596150/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=14756339&amp;postID=4745437102702596150' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14756339/posts/default/4745437102702596150'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14756339/posts/default/4745437102702596150'/><link rel='alternate' type='text/html' href='http://the1start.blogspot.com/2009/06/challenging-or-frustrating.html' title='Challenging or frustrating?'/><author><name>Xanday</name><uri>http://www.blogger.com/profile/03770311935778705407</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='01035868220531555923'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14756339.post-1899578102009623133</id><published>2009-06-04T17:35:00.004+02:00</published><updated>2009-06-04T17:42:19.842+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Desarrollo'/><title type='text'>Reflexiones sobre Monkey Island</title><content type='html'>&lt;span style="font-style: italic;"&gt;Ron Gilbert&lt;/span&gt;, conocido especialmente por &lt;span style="font-style: italic;"&gt;Monkey Island&lt;/span&gt;, entre otros, ha escrito un interesante &lt;a href="http://grumpygamer.com/8280380"&gt;post en su blog&lt;/a&gt; sobre su juego estrella habiéndolo jugado actualmente. En el post podemos leer comentarios no sólo interesantes para los fans del juego sino también para los creadores de juegos.&lt;br /&gt;&lt;br /&gt;Os dejo con un consejo que ya he aprendido con el paso del tiempo, pero que cuesta ejecutar (y es que cuando uno invierte tiempo y esfuerzo en algo...). Éste es:&lt;br /&gt;&lt;br /&gt;&lt;blockquote style="font-style: italic;"&gt;"Never be afraid to edit you game down if it needs it."&lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14756339-1899578102009623133?l=the1start.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://the1start.blogspot.com/feeds/1899578102009623133/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=14756339&amp;postID=1899578102009623133' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14756339/posts/default/1899578102009623133'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14756339/posts/default/1899578102009623133'/><link rel='alternate' type='text/html' href='http://the1start.blogspot.com/2009/06/reflexiones-sobre-monkey-island.html' title='Reflexiones sobre Monkey Island'/><author><name>Xanday</name><uri>http://www.blogger.com/profile/03770311935778705407</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='01035868220531555923'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14756339.post-3571313280009641395</id><published>2009-04-06T18:28:00.001+02:00</published><updated>2009-04-06T18:32:03.767+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Quotes'/><title type='text'>Lo que nos gusta sobre lo que vende</title><content type='html'>&lt;blockquote style="font-style: italic;"&gt;"Maybe we should just try creating a game that we like, rather than thinking about what’s going to sell or what’s popular, or looking outside for the standard. We should look inside to see what’s fun."&lt;/blockquote&gt;&lt;br /&gt;&lt;div style="text-align: right;"&gt;&lt;span style="font-weight: bold;" class="newsTitle"&gt;Keita Takahashi&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;27 March 2009&lt;/span&gt;&lt;a href="http://www.gamasutra.com/php-bin/news_index.php?story=22941"&gt;&lt;br /&gt;Gamasutra&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14756339-3571313280009641395?l=the1start.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://the1start.blogspot.com/feeds/3571313280009641395/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=14756339&amp;postID=3571313280009641395' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14756339/posts/default/3571313280009641395'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14756339/posts/default/3571313280009641395'/><link rel='alternate' type='text/html' href='http://the1start.blogspot.com/2009/04/lo-que-nos-gusta-sobre-lo-que-vende.html' title='Lo que nos gusta sobre lo que vende'/><author><name>Xanday</name><uri>http://www.blogger.com/profile/03770311935778705407</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='01035868220531555923'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14756339.post-3789217362586669854</id><published>2009-03-27T11:40:00.004+01:00</published><updated>2009-03-31T17:58:57.917+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Industria'/><title type='text'>Se aprueba que los videojuegos reciban ayudas de cultura en España</title><content type='html'>Habrá que ver cuánto de verdad hay en ésto pero, parece que el congreso votó unos cuantos &lt;span style="font-style: italic;"&gt;bla, bla, bla&lt;/span&gt; a favor de los videojuegos. Yo prefiero esperar sentado por si se demora, pero bueno. Desde luego es un comienzo interesante.&lt;br /&gt;&lt;br /&gt;Podéis leer lo que pone en &lt;a href="http://www.elpais.com/articulo/cultura/respeto/videojuego/elpepucul/20090326elpepicul_2/Tes"&gt;El País&lt;/a&gt;. O en la página del DOID &lt;a href="http://www.doid.org/2009/02/10/el-psoe-pide-en-el-congreso-ayudas-factibles-para-la-industria-del-videojuego/"&gt;aquí&lt;/a&gt; y &lt;a href="http://www.doid.org/2009/03/26/el-congreso-aprueba-apoyar-la-industria-cultural-del-videojuego/"&gt;aquí&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;ACTUALIZADO:&lt;/span&gt; Interesante artículo en &lt;a href="http://www.expansion.com/2009/03/26/empresas/tecnologia/1238105684.html"&gt;Expansión &lt;/a&gt;sobre el estado de la industria.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14756339-3789217362586669854?l=the1start.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://the1start.blogspot.com/feeds/3789217362586669854/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=14756339&amp;postID=3789217362586669854' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14756339/posts/default/3789217362586669854'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14756339/posts/default/3789217362586669854'/><link rel='alternate' type='text/html' href='http://the1start.blogspot.com/2009/03/se-aprueba-que-los-videojuegos-reciban.html' title='Se aprueba que los videojuegos reciban ayudas de cultura en España'/><author><name>Xanday</name><uri>http://www.blogger.com/profile/03770311935778705407</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='01035868220531555923'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14756339.post-2456165221914629278</id><published>2009-03-24T23:23:00.003+01:00</published><updated>2009-03-24T23:27:47.767+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Quotes'/><title type='text'>Creative ideas are born from the spare time</title><content type='html'>&lt;blockquote style="font-style: italic;"&gt;"I think that if you are not enjoying your life and what you are doing, you cannot create games that people will enjoy. So, we are alternating between rest and intensive work. Creative ideas are born from our spare time."&lt;/blockquote&gt;&lt;br /&gt;&lt;div style="text-align: right;"&gt;&lt;span style="font-weight: bold;"&gt;Yuji Naka&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: 85%;"&gt;August 1996&lt;/span&gt;&lt;br /&gt;Edge 35&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14756339-2456165221914629278?l=the1start.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://the1start.blogspot.com/feeds/2456165221914629278/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=14756339&amp;postID=2456165221914629278' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14756339/posts/default/2456165221914629278'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14756339/posts/default/2456165221914629278'/><link rel='alternate' type='text/html' href='http://the1start.blogspot.com/2009/03/creative-ideas-are-born-from-spare-time.html' title='Creative ideas are born from the spare time'/><author><name>Xanday</name><uri>http://www.blogger.com/profile/03770311935778705407</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='01035868220531555923'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14756339.post-2399633367426174588</id><published>2009-02-19T16:42:00.003+01:00</published><updated>2009-02-19T16:53:10.913+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Desarrollo'/><title type='text'>Que la dificultad de un juego no destruya la diversión</title><content type='html'>Leo en &lt;a style="font-style: italic;" href="http://www.gamasutra.com/php-bin/news_index.php?story=22313"&gt;Gamasutra&lt;/a&gt;&lt;span style="font-style: italic;"&gt; &lt;/span&gt;un artículo de opinión en la que se comentan algunos interesantes consejos para definir la dificultad de los videojuegos que hacemos.&lt;br /&gt;Como un jugador con poco tiempo para jugar que soy, y con -cada vez más- poca paciencia, creo que estaría bien que todo desarrollador les echase un ojo. Por la falta de este tipo de cosas he dejado de comprar bastantes juegos.&lt;br /&gt;&lt;br /&gt;Algunos interesantes consejos son:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;No hagas que el jugador tenga que empezar desde el principio para cambiar la dificultad.&lt;/li&gt;&lt;li&gt;Intenta hacer algo cuando el jugador se encuentre atascado.&lt;/li&gt;&lt;li&gt;Haz que el jugador pueda calcular la dificultad para saber si es la que le interesa,&lt;/li&gt;&lt;li&gt;Cuantas más cosas puedas ajustar, mejor. No que "todo" sea más fácil o más difícil.&lt;/li&gt;&lt;li&gt;Usa jugadores para probar la dificultad, no profesionales de la industria.&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14756339-2399633367426174588?l=the1start.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://the1start.blogspot.com/feeds/2399633367426174588/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=14756339&amp;postID=2399633367426174588' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14756339/posts/default/2399633367426174588'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14756339/posts/default/2399633367426174588'/><link rel='alternate' type='text/html' href='http://the1start.blogspot.com/2009/02/que-la-dificultad-de-un-juego-no.html' title='Que la dificultad de un juego no destruya la diversión'/><author><name>Xanday</name><uri>http://www.blogger.com/profile/03770311935778705407</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='01035868220531555923'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14756339.post-4713175146616813836</id><published>2008-11-18T23:17:00.002+01:00</published><updated>2008-11-18T23:21:42.315+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Quotes'/><title type='text'>Los videojuegos no son cosa de niños</title><content type='html'>&lt;blockquote style="font-style: italic;"&gt;"I think that, through anime, we've been educated that cartoons can be for adults. We need to ensure people don't assume it's just for kids."&lt;/blockquote&gt;&lt;br /&gt;&lt;div style="text-align: right;"&gt;&lt;span style="font-weight: bold;"&gt;Charles Cecil&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: 85%;"&gt;July 1996&lt;/span&gt;&lt;br /&gt;Edge 34&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14756339-4713175146616813836?l=the1start.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://the1start.blogspot.com/feeds/4713175146616813836/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=14756339&amp;postID=4713175146616813836' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14756339/posts/default/4713175146616813836'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14756339/posts/default/4713175146616813836'/><link rel='alternate' type='text/html' href='http://the1start.blogspot.com/2008/11/los-videojuegos-no-son-cosa-de-nios.html' title='Los videojuegos no son cosa de niños'/><author><name>Xanday</name><uri>http://www.blogger.com/profile/03770311935778705407</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='01035868220531555923'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14756339.post-4364082187583688231</id><published>2008-10-30T13:07:00.003+01:00</published><updated>2008-10-30T14:02:25.715+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Historia'/><title type='text'>50 años desde el primero</title><content type='html'>Como se puede leer (y ver) en&lt;span style="font-style: italic;"&gt; &lt;/span&gt;&lt;a style="font-style: italic;" href="http://www.elmundo.es/elmundo/2008/10/20/videos/1224490225.html"&gt;El Mundo&lt;/a&gt;, se cumplen 50 años del comienzo de los juegos en una pantalla. &lt;span style="font-style: italic;"&gt;Tennis for Two&lt;/span&gt;, programado para verse en la pantalla de un osciloscopio por &lt;span style="font-size:100%;"&gt;&lt;span style="font-style: italic;"&gt;William Higinbotham&lt;/span&gt;, se considera el primer videojuego de la historia. Fue programado en 1958 y por tanto, de eso hace ya 50 años.&lt;br /&gt;&lt;br /&gt;Por supuesto, pasaron varios años hasta que se empezaron a producir videojuegos de forma constante y con objetivos económicos. Pasando por la creación de algún videojuego cada ciertos años, a la producción de varios juegos por año, la industria de los videojuegos se consolidó en los años ochenta.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Qué viejos son ya los videojuegos ¿No?&lt;/span&gt;&lt;br /&gt;Nada de eso. Sería entre 1860 y 1880 cuando se empezó a crear la industria del cine, empezando en animación dibujada, pasando finalmente a la fotografía.&lt;br /&gt;Los videojuegos acaban de empezar y aún está todo por inventar en la industria del entretenimiento que esta liderando e impulsando, como ninguna otra, el avance en tecnología de computación y representación gráfica.&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14756339-4364082187583688231?l=the1start.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://the1start.blogspot.com/feeds/4364082187583688231/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=14756339&amp;postID=4364082187583688231' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14756339/posts/default/4364082187583688231'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14756339/posts/default/4364082187583688231'/><link rel='alternate' type='text/html' href='http://the1start.blogspot.com/2008/10/50-aos-desde-el-primero.html' title='50 años desde el primero'/><author><name>Xanday</name><uri>http://www.blogger.com/profile/03770311935778705407</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='01035868220531555923'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14756339.post-7152022968097894925</id><published>2008-10-28T00:02:00.003+01:00</published><updated>2008-10-28T00:13:09.378+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Quotes'/><title type='text'>¿Qué tiene de divertido hacer algo que sabes hacer?</title><content type='html'>&lt;blockquote style="font-style: italic;"&gt;"What we tend to say at Adeline is, if you want to do something and you already know how to do it, then don't do it. You've got to try to do something that looks impossible, you have to learn on the way."&lt;/blockquote&gt;&lt;br /&gt;&lt;div style="text-align: right;"&gt;&lt;span style="font-weight: bold;"&gt;Serge Plagnol&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;April 1996&lt;/span&gt;&lt;br /&gt;Edge 31&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14756339-7152022968097894925?l=the1start.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://the1start.blogspot.com/feeds/7152022968097894925/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=14756339&amp;postID=7152022968097894925' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14756339/posts/default/7152022968097894925'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14756339/posts/default/7152022968097894925'/><link rel='alternate' type='text/html' href='http://the1start.blogspot.com/2008/10/what-we-tend-to-say-at-adeline-is-if.html' title='¿Qué tiene de divertido hacer algo que sabes hacer?'/><author><name>Xanday</name><uri>http://www.blogger.com/profile/03770311935778705407</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='01035868220531555923'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14756339.post-4462152380573197222</id><published>2008-10-06T12:10:00.003+02:00</published><updated>2008-10-06T12:30:12.147+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Mercado'/><title type='text'>¿Por qué la gente piratea mis juegos?</title><content type='html'>Leo hoy en &lt;a href="http://www.elotrolado.net/noticia_cuando-ea-enfocaba-la-quot-pirateria-quot-de-forma-diferente_15093"&gt;&lt;span style="font-style: italic;"&gt;ElOtroLado.net&lt;/span&gt;&lt;/a&gt; una noticia en la que hacen referencia a &lt;a href="http://www.tuexperto.com/2008/10/03/por-que-pirateais-mis-juegos/"&gt;éste post&lt;/a&gt; en el que comentan y resumen las conclusiones a las que llegó &lt;span style="font-style: italic;"&gt;Cliff Harris&lt;/span&gt;, fundador de &lt;a style="font-style: italic;" href="http://positech.co.uk/"&gt;Positech Games&lt;/a&gt;, tras haber hecho un sondeo sobre &lt;span style="font-weight: bold;"&gt;"Why do people pirate my games?"&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Sus &lt;a href="http://www.positech.co.uk/talkingtopirates.html"&gt;conclusiones&lt;/a&gt; para evitar la piratería fueron:&lt;br /&gt;&lt;ol&gt;&lt;li&gt;No usar &lt;span style="font-style: italic;"&gt;DRM&lt;/span&gt;&lt;/li&gt;&lt;li&gt;Hacer demos más largas&lt;/li&gt;&lt;li&gt;Poner un precio razonable de acuerdo a su calidad&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Vender juegos de calidad en todos los aspectos&lt;/li&gt;&lt;li&gt;Hacer que el proceso para comprarlos sea sencillo&lt;br /&gt;&lt;/li&gt;&lt;/ol&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14756339-4462152380573197222?l=the1start.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://the1start.blogspot.com/feeds/4462152380573197222/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=14756339&amp;postID=4462152380573197222' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14756339/posts/default/4462152380573197222'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14756339/posts/default/4462152380573197222'/><link rel='alternate' type='text/html' href='http://the1start.blogspot.com/2008/10/por-qu-la-gente-piratea-mis-juegos.html' title='¿Por qué la gente piratea mis juegos?'/><author><name>Xanday</name><uri>http://www.blogger.com/profile/03770311935778705407</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='01035868220531555923'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14756339.post-3996547692654477570</id><published>2008-09-16T16:40:00.000+02:00</published><updated>2008-09-16T16:40:00.871+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Quotes'/><title type='text'>Something that works</title><content type='html'>&lt;blockquote style="font-style: italic;"&gt;"If you give a good idea to a mediocre team, they will screw it up; if you give a mediocre idea to a great team, they will either fix it or throw it away and come up with something that works."&lt;/blockquote&gt;&lt;br /&gt;&lt;div style="text-align: right;"&gt;&lt;span style="font-weight: bold;"&gt;Ed Catmull&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;September 2008&lt;/span&gt;&lt;br /&gt;&lt;a href="http://www.hbsp.harvard.edu/hbsp/hbr/articles/article.jsp?ml_action=get-article&amp;amp;articleID=R0809D&amp;amp;ml_issueid=null&amp;amp;ml_subscriber=true&amp;amp;pageNumber=1&amp;amp;_requestid=76919"&gt;Harvard Business Review&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14756339-3996547692654477570?l=the1start.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://the1start.blogspot.com/feeds/3996547692654477570/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=14756339&amp;postID=3996547692654477570' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14756339/posts/default/3996547692654477570'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14756339/posts/default/3996547692654477570'/><link rel='alternate' type='text/html' href='http://the1start.blogspot.com/2008/09/something-that-works.html' title='Something that works'/><author><name>Xanday</name><uri>http://www.blogger.com/profile/03770311935778705407</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='01035868220531555923'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14756339.post-742061176910171887</id><published>2008-09-10T17:04:00.001+02:00</published><updated>2008-09-10T17:05:46.510+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Industria'/><title type='text'>Videojuegos, cultura en Alemania.</title><content type='html'>Como bien escriben en el blog de &lt;a href="http://eskasiunblog.blogspot.com/2008/08/videojuegos-cultura-o-no.html"&gt;&lt;span style="font-style: italic;"&gt;Unkasoft&lt;/span&gt;&lt;/a&gt;, los videojuegos han logrado "colarse" en el Consejo de Cultura de Alemania.&lt;br /&gt;&lt;br /&gt;Además comentan lo que yo no hago más que repetir. Si la industria del cine española recibe ayudas porque está de capa caida, ¿no hay que darle ayudas a la industria de videojuegos española que es casi inexistente; que genera más beneficios que la música y el cine juntos?&lt;br /&gt;&lt;br /&gt;Pero no, en España no queremos crecer. Queremos hundirnos con las inmobiliarias.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14756339-742061176910171887?l=the1start.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://the1start.blogspot.com/feeds/742061176910171887/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=14756339&amp;postID=742061176910171887' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14756339/posts/default/742061176910171887'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14756339/posts/default/742061176910171887'/><link rel='alternate' type='text/html' href='http://the1start.blogspot.com/2008/09/videojuegos-cultura-en-alemania.html' title='Videojuegos, cultura en Alemania.'/><author><name>Xanday</name><uri>http://www.blogger.com/profile/03770311935778705407</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='01035868220531555923'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14756339.post-3316002718194587541</id><published>2008-09-04T15:49:00.000+02:00</published><updated>2008-09-04T15:49:00.483+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Quotes'/><title type='text'>También hay que saber de negocios</title><content type='html'>&lt;blockquote style="font-style: italic;"&gt;"It's also important to remember that a business needs to be fun - it must be creative but it has to be run in a professional way. Many companies fail because they are set up by programmers who are good at what they do - programming."&lt;/blockquote&gt;&lt;br /&gt;&lt;div style="text-align: right;"&gt;&lt;span style="font-weight: bold;"&gt;Fergus McGovern&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;January 1996&lt;/span&gt;&lt;br /&gt;Edge 28&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14756339-3316002718194587541?l=the1start.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://the1start.blogspot.com/feeds/3316002718194587541/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=14756339&amp;postID=3316002718194587541' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14756339/posts/default/3316002718194587541'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14756339/posts/default/3316002718194587541'/><link rel='alternate' type='text/html' href='http://the1start.blogspot.com/2008/09/tambin-hay-que-saber-de-negocios.html' title='También hay que saber de negocios'/><author><name>Xanday</name><uri>http://www.blogger.com/profile/03770311935778705407</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='01035868220531555923'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14756339.post-6287086198372689156</id><published>2008-08-28T15:56:00.004+02:00</published><updated>2008-08-28T16:12:34.681+02:00</updated><title type='text'>Formas de hacer dinero con videojuegos</title><content type='html'>Dave Perry comenta en su &lt;a href="http://www.dperry.com/archives/news/dp_blog/33_ways_to_mone/"&gt;blog&lt;/a&gt; cómo hacer dinero con los videojuegos de 33 maneras diferentes. Si bien algunas son un poco rebuscadas o casi iguales a otras, es cierto que hay un montón y son muy interesantes. Aquí algunos ejemplos:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Vender un juego&lt;/li&gt;&lt;li&gt;Publicidad in-game&lt;/li&gt;&lt;li&gt;Advergaming&lt;/li&gt;&lt;li&gt;Demos/shareware/paga-para-tener-más&lt;/li&gt;&lt;li&gt;Episodicos&lt;/li&gt;&lt;li&gt;Pagar por tener acceso a zonas especiales (VIP)&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Micro-Transacciones&lt;/li&gt;&lt;li&gt;Paga por partida&lt;/li&gt;&lt;li&gt;Quédate un % de negocios hechos en el juego con dinero real&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14756339-6287086198372689156?l=the1start.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://the1start.blogspot.com/feeds/6287086198372689156/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=14756339&amp;postID=6287086198372689156' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14756339/posts/default/6287086198372689156'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14756339/posts/default/6287086198372689156'/><link rel='alternate' type='text/html' href='http://the1start.blogspot.com/2008/08/dave-perry-comenta-en-su-blog-cmo-hacer.html' title='Formas de hacer dinero con videojuegos'/><author><name>Xanday</name><uri>http://www.blogger.com/profile/03770311935778705407</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='01035868220531555923'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14756339.post-3502140432088800888</id><published>2008-08-20T01:09:00.002+02:00</published><updated>2008-08-20T01:11:35.386+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Quotes'/><title type='text'>Los gráficos también son importantes</title><content type='html'>&lt;blockquote style="font-style: italic;"&gt;"Games with a great AI but no effort put into the graphics will only ever sell to hardcore gamers."&lt;/blockquote&gt;&lt;br /&gt;&lt;div style="text-align: right;"&gt;&lt;span style="font-weight: bold;"&gt;Thomas Hertzler&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: 85%;"&gt;November 1995&lt;/span&gt;&lt;br /&gt;Edge 26&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14756339-3502140432088800888?l=the1start.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://the1start.blogspot.com/feeds/3502140432088800888/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=14756339&amp;postID=3502140432088800888' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14756339/posts/default/3502140432088800888'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14756339/posts/default/3502140432088800888'/><link rel='alternate' type='text/html' href='http://the1start.blogspot.com/2008/08/los-grficos-tambin-son-importantes.html' title='Los gráficos también son importantes'/><author><name>Xanday</name><uri>http://www.blogger.com/profile/03770311935778705407</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='01035868220531555923'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14756339.post-4559488305359685397</id><published>2008-08-11T15:43:00.004+02:00</published><updated>2008-08-12T16:40:41.514+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Mercado'/><title type='text'>$30 Millones gastados en Apps</title><content type='html'>Como podemos leer en &lt;a href="http://www.macrumors.com/2008/08/11/30-million-in-app-store-sales-in-one-month/"&gt;&lt;span style="font-style: italic;"&gt;MacRumors&lt;/span&gt;&lt;/a&gt;, en tan sólo un mes los usuarios de &lt;span style="font-style: italic;"&gt;iPhone &lt;/span&gt;de todo el mundo se han gastado $30 millones en el &lt;span style="font-style: italic;"&gt;App Store&lt;/span&gt; de &lt;span style="font-style: italic;"&gt;Apple&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;Lo más interesante de todo son las ventas del &lt;span style="font-style: italic;"&gt;App &lt;/span&gt;más vendido (un videojugo):&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Juego: &lt;span style="font-style: italic;"&gt;Super Monkey Ball&lt;/span&gt;&lt;/li&gt;&lt;li&gt;Descargas: 300.000&lt;/li&gt;&lt;li&gt;Beneficios netos: $2 millones+&lt;/li&gt;&lt;li&gt;Precio del juego: $9.99&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;Lo segundo más interesante es que el resto de &lt;span style="font-style: italic;"&gt;Apps &lt;/span&gt;se han repartido $28 millones.&lt;br /&gt;Sí, son muchas &lt;span style="font-style: italic;"&gt;Apps&lt;/span&gt; las que ya han salido al mercado. Pero también son mucho $28 millones, comparado con los costes de desarrollo de las &lt;span style="font-style: italic;"&gt;App&lt;/span&gt;licaciones para &lt;span style="font-style: italic;"&gt;iPhone/iPod Touch&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;Y la cosa sigue...&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;UPDATE&lt;/span&gt;: Leemos en &lt;a href="http://toucharcade.com/2008/08/11/itunes-app-store-sees-30-million-in-first-month-sales/"&gt;&lt;span style="font-style: italic;"&gt;TouchArcade&lt;/span&gt;&lt;/a&gt; otra cosa interesante sobre este tema.&lt;br /&gt;Parece ser que el &lt;span style="font-style: italic; font-weight: bold;"&gt;25%&lt;/span&gt; de las &lt;span style="font-style: italic;"&gt;Apps&lt;/span&gt; del &lt;span style="font-style: italic;"&gt;App Store&lt;/span&gt; son videojuegos. Ésto nos deja con una conclusión: ya hay en la &lt;span style="font-style: italic;"&gt;Store &lt;/span&gt;&lt;span style="font-weight: bold;"&gt;más de 400 juegos&lt;/span&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14756339-4559488305359685397?l=the1start.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://the1start.blogspot.com/feeds/4559488305359685397/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=14756339&amp;postID=4559488305359685397' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14756339/posts/default/4559488305359685397'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14756339/posts/default/4559488305359685397'/><link rel='alternate' type='text/html' href='http://the1start.blogspot.com/2008/08/30-millones-gastados-en-apps.html' title='$30 Millones gastados en Apps'/><author><name>Xanday</name><uri>http://www.blogger.com/profile/03770311935778705407</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='01035868220531555923'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14756339.post-2384256221638847052</id><published>2008-05-20T15:10:00.007+02:00</published><updated>2008-05-20T15:19:24.061+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Quotes'/><title type='text'>"Covert Action Rule"</title><content type='html'>&lt;blockquote style="font-style: italic; color: rgb(153, 153, 153);"&gt;&lt;span style="color: rgb(102, 102, 102);"&gt;"It's better to have one good game than two great games. The mistake I think I made in Covert Action is actually having two games in there kind of competing with each other."&lt;/span&gt;&lt;br /&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;div style="text-align: right;"&gt;&lt;span style="font-weight: bold;"&gt;Sid Meier&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;31 December 1998&lt;/span&gt;&lt;br /&gt;&lt;a href="http://www.gamespot.com/features/sidlegacy/interview12.html"&gt;GameSpot&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14756339-2384256221638847052?l=the1start.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://the1start.blogspot.com/feeds/2384256221638847052/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=14756339&amp;postID=2384256221638847052' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14756339/posts/default/2384256221638847052'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14756339/posts/default/2384256221638847052'/><link rel='alternate' type='text/html' href='http://the1start.blogspot.com/2008/05/covert-action-rule.html' title='&quot;Covert Action Rule&quot;'/><author><name>Xanday</name><uri>http://www.blogger.com/profile/03770311935778705407</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='01035868220531555923'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14756339.post-1797619076041646980</id><published>2008-05-17T21:56:00.003+02:00</published><updated>2008-05-17T22:13:23.135+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Mercado'/><title type='text'>Nuevo record de los juegos en el conjunto del ocio</title><content type='html'>Como se puede ver en &lt;a href="http://www.gamesindustry.biz/articles/gta-iv-breaks-guiness-world-record"&gt;gamesindustry.biz&lt;/a&gt; los videojuegos, concretamente &lt;span style="font-style: italic; font-weight: bold;"&gt;Grand Theft Auto IV&lt;/span&gt;, vuelven a batir records sobre el resto de productos de ocio. En este caso en el de las mayores ventas &lt;span style="font-weight: bold;"&gt;en las primeras 24 horas&lt;/span&gt; desde la puesta a la venta.&lt;br /&gt;Si bien &lt;span style="font-style: italic;"&gt;Halo 3&lt;/span&gt; (170 millones de dolares en las primeras 24 horas) consiguió superar al record de entonces,  la película &lt;span style="font-style: italic;"&gt;Spiderman 3&lt;/span&gt; (60 millones), ahora &lt;span style="font-style: italic;"&gt;GTA IV&lt;/span&gt; ha conseguido el hito de situarse sobre toda la industria del ocio superando en ventas, con &lt;span style="font-weight: bold;"&gt;310 millones de dolares&lt;/span&gt;, al último libro de la saga &lt;span style="font-style: italic;"&gt;Harry Potter&lt;/span&gt; (220 millones).&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;img src="http://farm4.static.flickr.com/3261/2500269782_7698c7731f.jpg?v=0" /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Por supuesto una buena campaña de marketing siempre ayuda&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14756339-1797619076041646980?l=the1start.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://the1start.blogspot.com/feeds/1797619076041646980/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=14756339&amp;postID=1797619076041646980' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14756339/posts/default/1797619076041646980'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14756339/posts/default/1797619076041646980'/><link rel='alternate' type='text/html' href='http://the1start.blogspot.com/2008/05/nuevo-record-de-los-juegos-en-el.html' title='Nuevo record de los juegos en el conjunto del ocio'/><author><name>Xanday</name><uri>http://www.blogger.com/profile/03770311935778705407</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='01035868220531555923'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14756339.post-7598587526636916949</id><published>2008-05-01T00:06:00.003+02:00</published><updated>2008-05-01T00:10:47.202+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Quotes'/><title type='text'>Lo que importa es el juego</title><content type='html'>&lt;blockquote style="font-style: italic;"&gt;"We have reached the stage where we have engines that are capable of displaying all the polygons we need but we're waiting for the technology to catch up. Nobody talks about the number of sprites systems can display any more. Soon it will be the same with polygons. We [the industry] have created all these amazing worlds but what are we going to fill them with?"&lt;/blockquote&gt;&lt;br /&gt;&lt;div style="text-align: right;"&gt;&lt;span style="font-weight: bold;"&gt;Peter Molyneux&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: 85%;"&gt;November 1995&lt;/span&gt;&lt;br /&gt;Edge 26&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14756339-7598587526636916949?l=the1start.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://the1start.blogspot.com/feeds/7598587526636916949/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=14756339&amp;postID=7598587526636916949' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14756339/posts/default/7598587526636916949'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14756339/posts/default/7598587526636916949'/><link rel='alternate' type='text/html' href='http://the1start.blogspot.com/2008/05/lo-que-importa-es-el-juego.html' title='Lo que importa es el juego'/><author><name>Xanday</name><uri>http://www.blogger.com/profile/03770311935778705407</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='01035868220531555923'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry></feed>